Biblio
“Multi-Agent Path Finding with Kinematic Constraints”, in International Conference on Automated Planning and Scheduling, London, UK, 2016.
, “Overview: Generalizations of Multi-Agent Path Finding to Real-World Scenarios”, in IJCAI-16 Workshop on Multi-Agent Path Finding (WOMPF), 2016.
, “Feasibility Study: Moving Non-Homogeneous Teams in Congested Video Game Environments”, in AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE), 2017.
, “Adding Heuristics to Conflict-Based Search for Multi-Agent Pathfinding”, in International Conference on Automated Planning and Scheduling (ICAPS), 2018.
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